Game genres have gotten wonderfully and joyously scrambled in recent years, but I think I’d describe Legends as a free-to-play online RPG with MOBA and FPS elements. That’s why there’s perhaps no better showcase for DX12 than Fable Legends, the upcoming game from Lionhead Studios. Developers will also use it on the Xbox One, giving them a unified means of addressing two major gaming platforms at once. So yeah, there’s plenty to be excited about.ĭirectX 12 is Microsoft’s baby, and it’s not just a PC standard. This new API also exposes a number of novel hardware features not accessible in older versions of Direct3D, opening up the possibility of new techniques that provide richer visuals than previously feasible in real-time rendering. Console ports have other sorts of problems, too.Īnyhow, by offering game developers more direct, lower-level access to the graphics processor, DirectX 12 promises to unlock new levels of performance in PC gaming. Thus, DirectX has often been cited as the culprit when console games make a poor transition to the PC platform in spite of the PC’s massive advantage in raw power.Īlthough, honestly, you can’t blame an API for something like the Arkham Knight mess. Both of these problems tend to sap performance.
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These older APIs tend to impose more overhead than necessary on the graphics driver and CPU, and they’re not always terribly effective at keeping the GPU fed with work. Prior versions of DirectX-and specifically its graphics-focused component, known as Direct3D-are used by the vast majority of today’s PC games, but they’re not necessarily a good fit for how modern GPUs really work. One of the more exciting features built into Windows 10 is DirectX 12, a new programming interface that promises to modernize the way games talk to graphics chips.